Janell Baxter
Bio

Janell teaches simulation and serious game design, programming, teamwork, interactive media development, and capstone courses. Her professional work includes engineering bots and building simulations and software. She’s been involved in a range of development projects, from commercial work to simulations and serious game-like experiences funded by grants. Her primary interest in building interactive work is to create experiences that are meaningful and relevant to those who use them, and that embody traits on the higher end of the interactive spectrum: participant-centered, responsive, adaptive, dynamic, and immersive.
Education
MSc, Computer Science, University of Chicago
BFA, University of Illinois at Chicago
Courses Taught
Indie Game Project
Indie Game Studio
Computational Media Development
Simulation Design
Introduction to Programming
Areas of Interest
Algorithmic art
Emergent and adaptive systems
Interface design and interactive application development
Teamwork (best practices for high-performance teams)
Virtual communities and collaboration
Professional Work
Visiting Artist Lecture Series: Matt Board and Janell Baxter, April 28 2011
3G Summit: The Future of Girls, Gaming and Gender, Panel Moderator and Facilitator, August 12-15, 2010
Generative Art and Pragmatic Computing, as part of the panel "Limited Set: Generative Intersections of Theater and Artificial Life" New Media Caucus, College Art Association (Chicago, Illinois) 2010.
Games for Change: Creating Games of Social Value (with Mindy Faber), Claiming Creativity: Art Education in Cultural Transition (Chicago, Illinois) 2010
Awards and Honors
Faculty Development Grant, Columbia College Chicago, 2007
Faculty Letters of Commendation, University of Chicago, 2006
Nominated for the Excellence in Teaching Award, 2003
Renaissance Outstanding Achievement Award, Columbia College, 1997, 1998
Artemesia Mentorship, Artemesia Gallery, 1996
