Interactive Arts and Media

Success Stories

Our graduates are in high demand for their ability to work collaboratively across a broad spectrum of the creative industries, in roles such as interactive designers/visual developers/artists, software engineers, UX/UI specialists, creative directors, web/mobile developers, entrepreneurs, game designers, artists, programmers, illustrators, writers, and experience designers.

Our IAM alumni are currently working at such prestigious companies as:

ARS Interactive, Chicago BlackhawksCritical MassDigitasThe Field MuseumGoogleInContext SolutionsJellyvisionMarketronMaterial Group/ProphetMediaflyNoble Toy CompanyPathfinder SoftwareRazorfish, Social Media MakersSony Network EntertainmentThomson ReutersYouTube

Our Game Design alumni are currently working in both large studios and boutique shops at such companies as: 

Cosmosaur, Day 1 Studios (Wargaming West), Disney InteractiveHigh Voltage SoftwareNetherRealmNintendo, Noir Game StudioPhosphor GamesRobomodo, Sony Computer Entertainment America, Tap Me Games, Volition, and WMS Gaming.

Game Design Majors

Jeremy Kahn

Jeremy Kahn

B.A. Game Programming (2009)
Web Developer, YouTube

IAM inspired me to push myself and see what I could do with hard work and creativity. The fundamentals I learned, paired with the connections I made, serve me well to this day.

Noah Johnson

Noah Johnson

B.A. Game Design (2011)
Simulation Developer, InContext Solutions

The IAM department provided the environment and the fuel to motivate me in finding the meaning and value in creating my own games.

Amanda Dittami

Amanda Dittami

B.A. Game Design (2012)
Independent Game Designer, Art Works for Change and The Field Museum

The IAM Department is a valuable asset that continues to extend its resources and connections even after graduation.

Tavi Scandiff-Pirvu

Tavi Scandiff-Pirvu

B.A. Game Design (2011)
Lead Quality Analyst, Pathfinder Software

The amount of good IAM did for me and my future is astronomical. The skills, the tech, the teachers, and the space each contributed to my development from a student to a professional. To future students —take the challenge, create change, and your career is around the corner.

Zach Bremen

Zach Bremen

B.A. Game Programming (2009)
Sr. Software Engineer, Thomson Reuters

With the hands on approach taught in the IAM department, I was well prepared to enter the working world and continue on to a Master’s program.

Anthony Sixto

Anthony Sixto

B.A. Game Design (2011)
Concept Artist, NetherRealm Studios (WB)

Columbia really encouraged a strong work ethic and provided me with the tools, community, and initiative to seek out opportunities.

Sean Clouser

Sean Clouser

B.A. Game Design (2012)
Freelance Sound Designer, Robomodo, Sony

My internship experience [while at IAM] was invaluable. It was really exciting seeing a side of game development and audio I had never experienced before. It also led to more career opportunities.

Anthony Ryan Tretter

Anthony Ryan Tretter

B.A. Game Design (2009)
Sound Designer, Next-Day Television, Sony Network Entertainment

IAM helped me realize that if you wish to succeed, you must work hard, expect nothing, and enjoy every moment.

Interactive Arts and Media Majors

Ryan Burke

Ryan Burke

B.A. Interactive Arts and Media (2008)
Senior Designer, Critical Mass

In advertising we are already witnessing a convergence of disciplines…. It is not unusual to combine interactive design, development, sound design, 3D modeling and video in any single project. My success is a testament to the strength of the curriculum offered by the IAM department.

Maria Tzeka

Maria Tzeka

B.F.A. Interactive Arts and Media (2011)
Software Engineer, Mediafly, Inc.

I really valued the chance to learn directly from professors with knowledge, experience and involvement in the industry. More than anything, this gave me the opportunity to excel upon graduation.

Michael Jarecki

Michael Jarecki

B.A. Interactive Arts and Media (2004)
Director of Production Engineering, Jellyvision Lab, Inc.

Instead of focusing on a particular application or software package, the IAM curriculum emphasized the philosophy and process of learning itself. This skill is paramount to the success of my projects both personal and professional. Having the ability to quickly learn and adapt new technology has given me an accelerated career track and respect from both my employers and peers.

Stefanie Kljucaric

B.A. Interactive Arts and Media (2010)
Lead Graphic Designer, Mediafly, Inc.

IAM gave me extremely valuable opportunities to make connections and establish myself within the Chicago art & technology scene."

Ben Mills

Ben Mills

B.A. Interactive Arts and Media (2010)
Software Developer, Braintree Payment Solutions

The best thing about IAM is they don’t hide how rapidly technology changes. IAM teaches strategies and skills to help students deal with this fast-moving field.

Kelly Anderson

Kelly Anderson

B.A. Interactive Arts and Media (2006)
Senior Software Engineer, Mediafly, Inc.

The IAM department emphasizes the spaces between technology and creativity. This balance puts IAM graduates in a unique position that is highly sought after in the professional world.

Matt Schick

Matt Schick

B.A. Interactive Arts and Media (2008)
Software Developer, OnShore Development

What I value most from IAM was not just learning the 'hows' of developing software, but the 'whys'."