36-1500
This is the foundation course of the Game Development concentration, focusing on applied critical discussion and development of the student's own game concepts. Various techniques and methods of concept and story development are reviewed, including journaling and workshop/discussion, in an effort to identify development best-practices. Students are also exposed to game design documentation formats, as well as the particulars and requirements of the professional game development cycle. The course also places special emphasis on exploring and identifying the characteristics of the diverse game genres. By the class's end students are asked to produce written documentation and develop their own game concept.
Course descriptions are stored in OASIS and are maintained by the Associate Dean for each School.