36-2500
Though games are traditionally viewed as being for "fun," there exists a significant potential for using game-style presentation and techniques for "realistic" purposes, so-called non-entertainment "serious games." This course introduces the students to the concepts of simulation design and develops the student's ability to analyze a realistic process or environment in terms of the elements within each that lend themselves to modeling, interaction, and play. The designer's practical skills develop through the use of a basic scripting language and generally available interactive authoring environments and design tools.
Course descriptions are stored in OASIS and are maintained by the Associate Dean for each School.
* Prerequisite Required.