Game design and development; project management and the production process; game culture and literary analysis of games
Emergent and Adaptive Systems, Interactive Application Development, Teamwork, Simulations and Serious Games
Visual effects and animation are my primary interest, but they are based in a long and continued interest in art, design and story telling.
Linear and non-linear music and sound design, audio programming, music theory in the context of non linear audio space, music composition, game audio, film composition
Game Design, Game Production and Project Management, Narrative Design, Interactive Narrative, Crossmedia Storytelling
Traditional Animation, animation preproduction and production, story development, digital ink and paint, compositing.
Game Culture and Tech Media Theory, Software Development, Interface Design and Development, Product Development Processes, Team and Collaboration Skills and Development
Producing, Directing, New Media Acquisition & Distribution, Animation, Cinema Visual Effects
Game Design, Game Programming
I enjoy teaching all aspects of digital art and history from topics including graphic design, motion graphics, 2D animation of all varieties, in addition to the full 3D production pipeline, including compositing and visual effects.
F. Joseph Hoy
3D Animation, Computer Animation, 3D Modeling, Rigging, Texturing, Lighting