
Faculty Spotlight

Department Chairs
Faculty
David Antognoli
Instructional Areas
Game design and development; project management and the production process; game culture and literary analysis of games
Janell Baxter
Instructional Areas
Emergent and Adaptive Systems, Interactive Application Development, Teamwork, Simulations and Serious Games
Christopher Blake
Instructional Areas
Visual effects and animation are my primary interest, but they are based in a long and continued interest in art, design and story telling.
Lauryn Bremner
Joseph Cancellaro
Instructional Areas
Linear and non-linear music and sound design, audio programming, music theory in the context of non linear audio space, music composition, game audio, film composition
Francesca Carletto-Leon
Cameron Cintron
Instructional Areas
Programming, Game Development, Web Development, Database Design
Tom Dowd
Instructional Areas
Game Design, Game Production and Project Management, Narrative Design, Interactive Narrative, Crossmedia Storytelling
Katherine Fitzgibbon
Ron Fleischer
Instructional Areas
Traditional Animation, animation preproduction and production, story development, digital ink and paint, compositing.
David Gerding
Instructional Areas
Game Culture and Tech Media Theory, Software Development, Interface Design and Development, Product Development Processes, Team and Collaboration Skills and Development
Julian Grant
Instructional Areas
Producing, Directing, New Media Acquisition & Distribution, Animation, Cinema Visual Effects
Alexander Hahn
Daniel Holsopple
Jason Hopkins
Instructional Areas
I enjoy teaching all aspects of digital art and history from topics including graphic design, motion graphics, 2D animation of all varieties, in addition to the full 3D production pipeline, including compositing and visual effects.
Keisha Howard
Emily Ryou
Jo-Nell Sieren
Instructional Areas
Collaborative Team-Based Courses; FRANK Magazine, Intro to Team Development, IAM Team. Interaction Design & UX; Interface Design, Prototyping, Experience Design
Susan Taaffe
Instructional Areas
3D Animation, Computer Animation, 3D Modeling, Rigging, Texturing, Lighting
Dante Tumminello