
Faculty Spotlight

Department Chairs
Faculty
David Antognoli
Instructional Areas
Game design and development; project management and the production process; game culture and literary analysis of games
Jennifer Baker
Janell Baxter
Instructional Areas
Emergent and Adaptive Systems, Interactive Application Development, Teamwork, Simulations and Serious Games
Emre Biberoglu
Christopher Blake
Instructional Areas
Visual effects and animation are my primary interest, but they are based in a long and continued interest in art, design and story telling.
Joseph Cancellaro
Instructional Areas
Linear and non-linear music and sound design, audio programming, music theory in the context of non linear audio space, music composition, game audio, film composition
Gregory Corness
Instructional Areas
Interactive Sound, Sound Design, Computer Music, Physical Computing, Programming Logic
Brandon Doherty
Tom Dowd
Instructional Areas
Game Design, Game Production and Project Management, Narrative Design, Interactive Narrative, Crossmedia Storytelling
Ron Fleischer
Instructional Areas
Traditional Animation, animation preproduction and production, story development, digital ink and paint, compositing.
David Gerding
Instructional Areas
Game Culture and Tech Media Theory, Software Development, Interface Design and Development, Product Development Processes, Team and Collaboration Skills and Development
Ashley Godbold
Julian Grant
Instructional Areas
Producing, Directing, New Media Acquisition & Distribution, Animation, Cinema Visual Effects
Leo Hazou
Stefan Henry-Biskup
Lauren Liss
Instructional Areas
User Experience (UX), User Research, Design Thinking, Collaboration, Visual Design, User Interfaces (UI), Civic Engagement, Design for Good, Team Building
Saman Moayer
Justin Peddycoart
Douglas Rice
Lizzy Rogers
Wilson Smith
Susan Taaffe
Instructional Areas
3D Animation, Computer Animation, 3D Modeling, Rigging, Texturing, Lighting
David Wetzel
Brenden Wysocki