Computer Animation (BA | BFA)

Explore the world of 3D computer animation in Columbia College Chicago’s Computer Animation program. Learn technical and storytelling skills from a faculty of professional animators with decades of industry experience.

The best artists constantly create. At Columbia, you’ll start animating in your first year. With practice you’ll become more comfortable with the tools of the trade and develop a keen eye for storytelling. As a senior, you’ll collaborate with peers to create an animated film.

There’s a reason we’re consistently ranked among the top animation schools in the Midwest and beyond. Columbia animation students bring a unique voice and aesthetic to their work, and best of all, employers want our grads. You’ll find Columbia alums around the world working in major animation studios and showcasing their award-winning films at festivals.

We offer a Bachelor of Arts (BA) and a Bachelor of Fine Arts (BFA) in Computer Animation to fit your career goals and personal interests.

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Degrees Offered

Columbia College Chicago offers two degrees in computer animation. No matter which degree you choose, you’ll have many opportunities to tell your stories and create your films. If you pursue the BFA, you may apply after three semesters or after accumulating 45 credits.

Animation, Bachelor of Arts (BA)

The Bachelor of Arts (BA) program in Animation is designed for students who want to major in animation while exploring other interests and prepares them for graduate study in animation. Within the BA, you’ll choose a concentration in either computer or traditional animation. Both concentrations focus on animation techniques and foundational topics. The bachelor’s degree in animation requires 45 credits within the department, which means you’ll be able to pursue a minor or a second major in another subject.

Computer Animation, Bachelor of Fine Arts (BFA)

The Bachelor of Fine Arts (BFA) program prepares students for professional animation careers. The program requires 70 credits within the department, which means you’ll commit yourself to the study and practice of animation without much time for a minor in another subject. BFA students are required to complete two animated films, one as part of a team (Animation Production Studio) and the other as a thesis film solo project.


In the Classroom

What to expect your first year

You’ll take courses like History of Animation, a lecture-based theory class that provides historical context for your work. You’ll also learn by creating. Build virtual environments and create and animate rudimentary CG characters as you learn Autodesk’s Maya (an industry-standard software) in Introduction to Computer Animation. No matter which entry-level courses you take, the end product is a body of artwork for your portfolio.

What to expect your last year

As a senior, you’ll have a few options depending on your degree program and personal choice.

BA students have the option of working with a team their senior year to create an animated film in Animation Production Studio. Or, they can work on their own solo film or take electives that will help them polish their demo reels and gain professional-level competency in the areas of their choosing.

BFA students are required to take Animation Production Studio and produce their own animated thesis film as a solo project. This is similar in scope to the team project except you’ll have three full semesters to complete it. You’ll work as the producer, director, editor, and every other role in between.

Animation Production Studio

This two-semester capstone course is an intensive introduction to the animated film process. You’ll supervise and be supervised in roles ranging from director to editor. In the first semester, you’ll pitch ideas to your team and choose a story together. Then, you’ll create preproduction concept art, storyboards, and computer-generated (CG) assets. In the second semester, you’ll continue to build and refine the film, presenting it in May at Manifest, Columbia’s annual urban arts festival that celebrates the amazing work of our graduating students.


Outside the Classroom

Want a glimpse of industry life? Animation Studios in LA is a one-credit, single week, January-session course for selected senior Animation students. You’ll spend the mornings learning professional standards and industry preparation and the afternoons touring local animation studios such as Nickelodeon, Warner Bros., DreamWorks, Cartoon Network, and Disney.


Alumni

Animation alumni hold jobs in Hollywood, Silicon Valley, and production studios around the world. They win Oscars and Emmys and work at companies like Disney, Pixar, Cartoon Network, Nickelodeon, Warner Bros. Animation, DreamWorks Studios, Weta Digital, and more.

Animation alumni highlights
  • Dan Comella ’11 is a senior environment artist at Reliance Games, an international video game publisher that has produced games such as WWE Mayhem, Monster Trucks Racing, and Real Steel.
  • Allison Morse ’15 is a design coordinator at ShadowMachine, an award-winning animation hub that is home to shows like BoJack Horseman and Robot Chicken.
  • Daniel López Muñoz ’96 served as the art director for Pixar’s Up and has character artist credits on major films like Coco, Finding Dory, and Brave.
  • Erin Okeson ’05 is an architectural illustrator for Solomon Cordwell Buenz, an architecture and interior design firm based in Chicago.
  • Rachael Russakoff ’12 is an animatic editor for Nickelodeon Animation Studio.
  • David Tuber ’05 is a story artist and storyboard artist whose credits include The Lego Batman Movie and The Lego Ninjago Movie and TV series such as BoJack Horseman, Robot Chicken, Moral Orel, and Community.
  • Rocky Vanoost ’06 is a lead animator at Weta Digital, a visual effects company cofounded by Peter Jackson.
  • Marlon West ’85 is an effects supervisor and animator at Walt Disney Animation Studios, where he has worked on films such as The Lion King, Pocahontas, and Frozen.

Related minors for Animation majors

Faculty

Our faculty members are award-winning working professionals, who bring their in-depth knowledge of animation, game art, cinema, television, graphic novels, and illustration to the classroom.

View all Department faculty.